Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
When dealing with an alien race, Murphy Dabs botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
25 |
Murphy Dabs's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
When dealing with an alien race, Murphy Dabs botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Murphy Dabs's ship is damaged, and Murphy Dabs have to hitch-hike Murphy Dabs's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 1 Contacts. Gain 3 Enemies. |