Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Nellie Peck's trade routes and contacts, forcing Nellie Peck to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Betrayed by a friend. One of Nellie Peck's Contacts or Allies betrays Nellie Peck, ending Nellie Peck's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
4 |
28 |
Continued as Entertainer (Journalist). |
4 |
29 |
Nellie Peck is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Nellie Peck is caught in the periphery of a scandal. |
5 |
33 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |