Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Newell Boyd learn something Newell Boyd should not have – a corporate secret, a political scandal – which Newell Boyd can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
During a battle, defeat or victory depends on Newell Boyd's actions. The ship suffers severe damage and Newell Boyd is blamed for the disaster. Newell Boyd is court - martialled and discharged. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |