Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Psychologically damaged by Newman Romero's time in the scouts. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Newman Romero's Contacts or Allies betrays Newman Romero, ending Newman Romero's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Broker). |
3 |
27 |
Gained a contact. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
31 |
Newman Romero's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |