Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Public opinion turns on Newt Douglas. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Newt Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for University. |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
25 |
Spend time with an alien race. Gain a contact. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
27 |
Offered job by a patron. Now owe him a favor. |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Newt Douglas's normal circles. Gain a Contact. |