Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Ollie Cox learn something Ollie Cox should not have – a corporate secret, a political scandal – which Ollie Cox can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A revolution, attack or other unusual event throws Ollie Cox's life into chaos, forcing Ollie Cox to leave the planet. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Ollie Cox's normal circles. Gain a Contact. |