Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Orie Mckinney's Contacts or Allies betrays Orie Mckinney, ending Orie Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
A police detective or rival criminal forces Orie Mckinney to flee and vows to hunt Orie Mckinney down. Gain an Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Orie Mckinney's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |