Petty Officer, 3rd class Orville Mcarty  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 34 M 6 (0) 3 (-1) 7 (0) 11 (1) 6 (0) 8 (0)637B68
Nut
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Gambler 1
Gun Combat 0
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Navy Engineer/Gunner Able Spacehand11
Navy Flight Petty Officer, 3rd class21
 
Name Type Affinity Enmity Power Influence Species
Fannie Duncan Enemy 0 3 4 0 Cassilldan (F/26)
Fannie Duncan gains in power.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Find Ancient Technology.
2 22 Continued as Drifter (Wanderer).
2 25 Drafted into Engineer/Gunner
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 28 Orville Mcarty foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Attempt at commissioned failed.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Flight) with previous rank.
4 33 Orville Mcarty join a gambling circle on board.
4 34 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
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