Initiate Otto Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 34 M 6 (0) 8 (0) 7 (0) 9 (1) 5 (-1) 11 (1)68795B
Compliant
 
Skills
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Investigate 0
Mechanic 1
Persuade 1
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Navy Line/Crew Able Spacehand11
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Jewel Beckham Ally 1 1 0 0 Answerin (M/88)
Relationship soured.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Otto Fleming's work ends up coming home with Otto Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Otto Fleming join a gambling circle on board.
2 24 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 24 Voluntarily left Line/Crew
3 24 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 25 Otto Fleming is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
3 28 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 28 Continued as Believer (Mainstream Believer).
4 32 Otto Fleming accepted an offer of inducements to betray Otto Fleming's faith. Gain 340,000 in cash.
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