Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Palmer George's ship is damaged, and Palmer George have to hitch-hike Palmer George's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Nearly killed. Fully recovered. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Palmer George far from home. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Palmer George retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |