Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Pefe Path's Contacts or Allies betrays Pefe Path, ending Pefe Path's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Pefe Path foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Flight). |
4 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
28 |
Became a Scout (Courier). |
5 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
30 |
Returned to Drifter (Barbarian). |
6 |
34 |
Encounter a Psionic institute. |
6 |
34 |
Tested for psionic powers |
6 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
34 |
Retired at age 34. |