Initiate Philip Doolan  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 34 M 8 (0) 5 (-1) 8 (0) 7 (0) 5 (-1) 4 (-1)858754
Discouraged
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics 0
Mechanic 0
Melee 0
Recon 0
Science (Social Sciences/Belief) 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Navy Flight Crewman01
Drifter Barbarian 01
Believer Mainstream Believer Initiate12
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2 19 Became a Navy (Flight) with the new title Crewman.
2 22 During a battle, defeat or victory depends on Philip Doolan's actions. The ship suffers severe damage and Philip Doolan is blamed for the disaster. Philip Doolan is court - martialled and discharged.
3 22 Became a Drifter (Barbarian).
3 25 Philip Doolan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 25 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 29 Philip Doolan retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 29 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
5 29 Continued as Believer (Mainstream Believer).
5 30 Philip Doolan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Philip Doolan's faith.
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