Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
A mission goes wrong; Ralph Henry and several others are captured and mistreated by the enemy. Gain Ralph Henry's jailer as an Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Voluntarily left Free Trader |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Ralph Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Cavalry (Army). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |