Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Raphael Marsden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Raphael Marsden into bankruptcy. Raphael Marsden salvages what Raphael Marsden can. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
When dealing with an alien race, Raphael Marsden botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Psychologically damaged by Raphael Marsden's time in the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Raphael Marsden's ship is damaged, and Raphael Marsden have to hitch-hike Raphael Marsden's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 2 Enemies. |