Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Rogers McDonaugh's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Gain Enemy if Rogers McDonaugh don't already have one. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Rogers McDonaugh went above and beyond the call of duty. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |