Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Ron Ornery's work ends up coming home with Ron Ornery, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
25 |
Good fortune |
4 |
28 |
Graduated with honors. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
29 |
A good deal ensures Ron Ornery is living the high life for a few years. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |