Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Roscoe Henderson's ship is damaged, and Roscoe Henderson have to hitch-hike Roscoe Henderson's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Roscoe Henderson's ship is damaged, and Roscoe Henderson have to hitch-hike Roscoe Henderson's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Roscoe Henderson do not know what happened to Roscoe Henderson. There is a gap in Roscoe Henderson's memory. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A new romantic starts. Gain an Ally. |