Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Sanford Chapman's ship is damaged, and Sanford Chapman have to hitch-hike Sanford Chapman's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Sanford Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Sanford Chapman do not know what happened to Sanford Chapman. There is a gap in Sanford Chapman's memory. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
29 |
Find valuable salvage. |