Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Scout (Courier). |
4 |
32 |
Seth Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Seth Fabble fail to help. Gain an Enemy. |
4 |
32 |
Psychologically damaged by Seth Fabble's time in the scouts. |