Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Scout (Courier). |
5 |
32 |
Seymour Paul's ship is damaged, and Seymour Paul have to hitch-hike Seymour Paul's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 1 Contacts. Gain 3 Enemies. |