Seymour Welch  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 34 M 9 (1) 4 (-1) 9 (1) 10 (1) 3 (-1) 7 (0)949A37
Fascinated
 
Skills
Art (Creative) 0
Astrogation 1
Athletics 0
Gun Combat 0
Gunner (Turret) 1
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession (Colonist/Ranching) 1
Recon 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Ensign1 / 01
Drifter Scavenger 13
 
Name Type Affinity Enmity Power Influence Species
Duke Fabble Enemy 0 3 1 1 Solomani, Imperium (M/14)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Vessel participates in a notable military engagement.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 22 Voluntarily left Engineer/Gunner
2 22 Failed to qualify for Corporate (Citizen).
2 22 Became a Drifter (Scavenger).
2 25 Attacked by enemies that Seymour Welch easily defeat.
2 25 Gain Enemy if Seymour Welch don't already have one.
3 26 Continued as Drifter (Scavenger).
3 27 Find valuable salvage.
4 30 Continued as Drifter (Scavenger).
4 31 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Drifter (Scavenger) rank 1.
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