Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Dolphin Military Academy) |
1 |
15 |
Made lifelong friends. Gain 1 Allies. |
1 |
16 |
Graduated. |
2 |
16 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
2 |
17 |
An investigation uncovers links between Shane Lobb's unit’s commander and a radical faction. |
3 |
17 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
18 |
Advanced training in a specialist field. |
3 |
21 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
21 |
Continued as Navy (Engineer/Gunner). |
4 |
24 |
Shane Lobb join a gambling circle on board. |
4 |
25 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
25 |
Continued as Navy (Engineer/Gunner). |
5 |
27 |
Commanding officer takes an interest in Shane Lobb's career. |
5 |
29 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
29 |
Continued as Navy (Engineer/Gunner). |
6 |
30 |
During a battle, defeat or victory depends on Shane Lobb's actions. Shane Lobb actions lead to an honorabe discharge. |
7 |
30 |
Became a Scout (Courier). |
7 |
34 |
Psychologically damaged by Shane Lobb's time in the scouts. |