Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Squire Halpine learn something Squire Halpine should not have – a corporate secret, a political scandal – which Squire Halpine can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Uncover a major conspiracy against Squire Halpine's employers. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Accepted a deal with criminal or other figure under investigation. |