Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Tillman Fitzsimons's work ends up coming home with Tillman Fitzsimons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
23 |
Tillman Fitzsimons come into conflict with a splinter group Tillman Fitzsimons's own religion which maintains Tillman Fitzsimons's version is the wrong one. Gain 3 Rivals. |
4 |
23 |
Failed to qualify for Worker (Citizen). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Became a Scout (Explorer). |
4 |
25 |
Serve as the courier for an important message from the Imperium. |
4 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
27 |
Continued as Scout (Explorer). |
5 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |