Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Walker Lynch into bankruptcy. Walker Lynch salvages what Walker Lynch can. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
A revolution, attack or other unusual event throws Walker Lynch's life into chaos, forcing Walker Lynch to leave the planet. |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
27 |
Attempted a risky adventure and was sent to prison. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Became a Prisoner (Thug). |
5 |
32 |
The warden takes an interest in Walker Lynch's case. |
5 |
32 |
Promoted to Prisoner (Thug) rank 1. |
5 |
32 |
Paroled from prison. |