Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Walton Keating to flee and vows to hunt Walton Keating down. Gain an Enemy. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
20 |
Failed to qualify for Army Support (Army). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
21 |
A good deal ensures Walton Keating is living the high life for a few years. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
25 |
Walton Keating's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
25 |
Became a Drifter (Scavenger). |
5 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
29 |
Continued as Drifter (Scavenger). |
6 |
32 |
Betrayed by a friend. One of Walton Keating's Contacts or Allies betrays Walton Keating, ending Walton Keating's career. That Contact or Ally becomes a Rival or Enemy. |