Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Wash Williamson's work ends up coming home with Wash Williamson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Wash Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Wash Williamson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wash Williamson fail to help. Gain an Enemy. |
4 |
30 |
Psychologically damaged by Wash Williamson's time in the scouts. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |