Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Williams Clark is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Failed to qualify for Flight (Navy). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Survived a risky adventure but gained nothing. |
3 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
27 |
Betrayed by a friend. One of Williams Clark's Contacts or Allies betrays Williams Clark, ending Williams Clark's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Worker (Citizen). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
30 |
Williams Clark do not know what happened to Williams Clark. There is a gap in Williams Clark's memory. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Williams Clark is chosen to represent Williams Clark's faith in a vid show or other highly public forum. |
6 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |