Wilmer Kinghead  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 34 M 12 (2) 11 (1) 5 (-1) 6 (0) 10 (1) 9 (1)CB56A9
Religious, Jovial, Pert
 
Skills
Athletics 0
Carouse 0
Gun Combat (Energy) 1
Heavy Weapons 0
Language 0
Melee 0
Profession (Worker) 0
Recon 1
Stealth 0
Survival 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine02
Drifter Barbarian 12
 
Name Type Affinity Enmity Power Influence Species
Juan Martin Enemy 0 3 5 5 Azhanti (M/61)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 Assigned to an assault on an enemy fortress.
2 22 Continued as Marine (Ground Assault).
2 25 A mission goes wrong; Wilmer Kinghead and several others are captured and mistreated by the enemy. Gain Wilmer Kinghead's jailer as an Enemy.
3 25 Became a Drifter (Barbarian).
3 26 Attacked by enemies that Wilmer Kinghead easily defeat.
3 26 Gain Enemy if Wilmer Kinghead don't already have one.
3 29 Promoted to Drifter (Barbarian) rank 1.
4 29 Continued as Drifter (Barbarian).
4 33 Lightly injured, no permanent damage. Fully recovered.
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