Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Worth McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Worth McDonaugh foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Flight). |
3 |
26 |
During a battle, defeat or victory depends on Worth McDonaugh's actions. The ship suffers severe damage and Worth McDonaugh is blamed for the disaster. Worth McDonaugh is court - martialled and discharged. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Worth McDonaugh faith is shaken. |
5 |
30 |
Voluntarily left Holy Warrior |
5 |
30 |
Became a Citizen (Worker). |
5 |
31 |
Worth McDonaugh gain experience in a technical field as a computer operator or surveyor. |