Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Young Ming's ship is damaged, and Young Ming have to hitch-hike Young Ming's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Severely injured. Owe 20,000 for medical bills. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Betrayed by a friend. One of Young Ming's Contacts or Allies betrays Young Ming, ending Young Ming's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Returned to Scout (Courier). |
4 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
29 |
Voluntarily left Courier |
5 |
29 |
Failed to qualify for Law Enforcement (Agent). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Young Ming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |