Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Young Taylor is blamed for an accident that causes the death of several crew members. Young Taylor's guilt drives Young Taylor to excel. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
27 |
A new romantic starts. Gain an Ally. |
5 |
29 |
Voluntarily left Wanderer |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Young Taylor is sent to a new community or parish to preach The Word among the poor. |