Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Zurdzurrghlo Oegzrrurr foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Zurdzurrghlo Oegzrrurr's Contacts or Allies betrays Zurdzurrghlo Oegzrrurr, ending Zurdzurrghlo Oegzrrurr's career. That Contact or Ally becomes a Rival or Enemy. |