Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Aaron Penn's Contacts or Allies betrays Aaron Penn, ending Aaron Penn's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
25 |
Failed to qualify for Flight (Navy). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Aaron Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Returned to Agent (Intelligence). |
5 |
30 |
Go undercover to investigate an enemy. |
5 |
30 |
Betrayed by a friend. One of Aaron Penn's Contacts or Allies betrays Aaron Penn, ending Aaron Penn's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
31 |
Continued as Agent (Intelligence). |
6 |
33 |
Hard times caused by a lack of interstellar trade costs Aaron Penn's job. |