Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Tactics (Military) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Abe Campbell left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Abe Campbell easily defeat. |
2 |
25 |
Gain Enemy if Abe Campbell don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Abe Campbell's Contacts or Allies betrays Abe Campbell, ending Abe Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Abe Campbell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |