Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Abe Douglas's Contacts or Allies betrays Abe Douglas, ending Abe Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
27 |
Abe Douglas foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Voluntarily left Line/Crew |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Abe Douglas's normal circles. Gain a Contact. |