Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Abner Desmond's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abner Desmond fail to help. Gain an Enemy. |
1 |
21 |
Abner Desmond's ship is damaged, and Abner Desmond have to hitch-hike Abner Desmond's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Psychologically damaged by Abner Desmond's time in the scouts. |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Continued as Army (Army Support). |
4 |
31 |
Birth or Death involving a family member or close friend. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Continued as Army (Army Support). |
5 |
33 |
Unit is slaughtered in a disastrous battle, for which Abner Desmond blame Abner Desmond's commander. Gain commander as Enemy. |