Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Adam Freeman learn something Adam Freeman should not have – a corporate secret, a political scandal – which Adam Freeman can profit from illegally. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Adam Freeman's work ends up coming home with Adam Freeman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Adam Freeman easily defeat. |
4 |
31 |
Gain Enemy if Adam Freeman don't already have one. |