Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Spend several years jumping from world to world in Adelbert Finnerty's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Adelbert Finnerty do not know what happened to Adelbert Finnerty. There is a gap in Adelbert Finnerty's memory. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Returned to Scout (Explorer). |
5 |
35 |
Adelbert Finnerty have no idea what happened to Adelbert Finnerty – they found Adelbert Finnerty's ship drifting on the fringes of friendly space. |