Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Albin Johnson's trade routes and contacts, forcing Albin Johnson to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Albin Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Albin Johnson's Contacts or Allies betrays Albin Johnson, ending Albin Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Albin Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Law Enforcement (Agent). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
31 |
On the front lines of a planetary assault and occupation. |
5 |
31 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
31 |
Continued as Marine (Ground Assault). |
6 |
35 |
Albin Johnson is ordered to take part in a black ops mission that goes against Albin Johnson's conscience. Gain the lone survivor as an Enemy. |