Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Alexander McPherson's ship is damaged, and Alexander McPherson have to hitch-hike Alexander McPherson's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
28 |
Caught cheating in some fashion, advancing Alexander McPherson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
28 |
A rival researcher blackens Alexander McPherson's name or steals Alexander McPherson's research. Gain a Rival. |
3 |
28 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Alexander McPherson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |