Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Allen Simmons's work ends up coming home with Allen Simmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Amnesia. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Severely injured. Owe 12,500 for medical bills. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Allen Simmons's normal circles. Gain a Contact. |