Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Ambrose Cause's work ends up coming home with Ambrose Cause, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Ambrose Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Performer (Entertainer). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
26 |
Attacked by enemies that Ambrose Cause easily defeat. |
4 |
26 |
Gain Enemy if Ambrose Cause don't already have one. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
30 |
Failed to qualify for Corporate (Citizen). |
6 |
30 |
Returned to Drifter (Scavenger). |
6 |
31 |
Scarred. Owe 5,000 for medical bills. |
7 |
31 |
Switched to Scout (Courier) with previous rank. |
7 |
34 |
Perform an exemplary service for the scouts. |