Ambrose Cause  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 35 M 6 (0) 9 (1) 3 (-1) 11 (1) 9 (1) 8 (0)693B98
Toned arms, Unbending, Pathetic
 
Skills
Astrogation 1
Electronics 0
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Medic 0
Pilot 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Agent Law Enforcement Rookie01
Drifter Scavenger 02
Drifter Barbarian 02
Scout Courier 01
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Severely injured. Fully recovered. Owe 25,000 for medical bills.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Submitted to the draft.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Ambrose Cause's work ends up coming home with Ambrose Cause, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Became a Drifter (Scavenger).
3 25 Ambrose Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 25 Failed to qualify for Performer (Entertainer).
4 25 Switched to Drifter (Barbarian).
4 26 Attacked by enemies that Ambrose Cause easily defeat.
4 26 Gain Enemy if Ambrose Cause don't already have one.
5 29 Continued as Drifter (Barbarian).
5 30 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
6 30 Failed to qualify for Corporate (Citizen).
6 30 Returned to Drifter (Scavenger).
6 31 Scarred. Owe 5,000 for medical bills.
7 31 Switched to Scout (Courier) with previous rank.
7 34 Perform an exemplary service for the scouts.
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