Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Anderson George's work ends up coming home with Anderson George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
25 |
Continued as Navy (Flight). |
3 |
26 |
During a battle, defeat or victory depends on Anderson George's actions. Anderson George actions lead to an honorabe discharge. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |