Anderson George  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 35 M 5 (-1) 12 (2) 5 (-1) 6 (0) 3 (-1) 5 (-1)5C5635
Scarred, Stupefied, Miserly
 
Skills
Animals 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Navy Flight Crewman02
Drifter Scavenger 12
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Anderson George's work ends up coming home with Anderson George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Became a Navy (Flight) with the new title Crewman.
2 24 Vessel participates in a notable military engagement.
3 25 Continued as Navy (Flight).
3 26 During a battle, defeat or victory depends on Anderson George's actions. Anderson George actions lead to an honorabe discharge.
4 26 Became a Drifter (Scavenger).
4 28 Find valuable salvage.
4 30 Promoted to Drifter (Scavenger) rank 1.
5 30 Continued as Drifter (Scavenger).
5 33 Severely injured. Fully recovered. Owe 30,000 for medical bills.
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