Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Anderson Lane left the community. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Anderson Lane run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
26 |
Inherit a gift from a rich relative. |
3 |
27 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
27 |
Continued as Noble (Diplomat). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
31 |
Continued as Noble (Diplomat). |
5 |
34 |
Political manoeuvrings usurp Anderson Lane's position. Gain a Rival. |