Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Ansel Diaz's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Ansel Diaz's Contacts or Allies betrays Ansel Diaz, ending Ansel Diaz's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
30 |
Ansel Diaz's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ansel Diaz fail to help. Gain an Enemy. |
4 |
30 |
Ansel Diaz's ship is damaged, and Ansel Diaz have to hitch-hike Ansel Diaz's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 1 Contacts. Gain 2 Enemies. |