Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Anson James's life into chaos, forcing Anson James to leave the planet. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Anson James come into conflict with a splinter group Anson James's own religion which maintains Anson James's version is the wrong one. Gain 2 Rivals. |
3 |
22 |
Failed to qualify for Pirate (Rogue). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Anson James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Embroiled in legal trouble. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Anson James's ship or starport is destroyed by criminals. Gain them as an Enemy. |