Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Anson Wareham's Contacts or Allies betrays Anson Wareham, ending Anson Wareham's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Failed to qualify for Pirate (Rogue). |
3 |
20 |
Became a Drifter (Scavenger). |
3 |
21 |
Amnesia. |
3 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
25 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
31 |
Anson Wareham do not know what happened to Anson Wareham. There is a gap in Anson Wareham's memory. |
6 |
31 |
Failed to qualify for Physician (Scholar). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
32 |
Anson Wareham join a gambling circle on board. |
6 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |