Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scout (Courier). |
2 |
28 |
When dealing with an alien race, Armand Soto botch an opportunity to gather extra intelligence about them. |
2 |
28 |
Armand Soto's ship is damaged, and Armand Soto have to hitch-hike Armand Soto's way back across the stars to the nearest scout base. |
2 |
28 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
28 |
Attempted to change assignments. |
3 |
28 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Gain Enemy if Armand Soto don't already have one. |