Field Agent Arvid Fowler  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 35 M 8 (0) 6 (0) 10 (1) 8 (0) 3 (-1) 2 (-2)86A832
Sexual, Content, Hopeless
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 2
Drive 0
Engineer (J-drive) 1
Gun Combat 0
Heavy Weapons 0
Investigate 1
Recon 0
Seafarer 0
Stealth 0
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Merchant Merchant Marine Crewman01
Agent Corporate Agent Field Agent22
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Hazel McKee Enemy 0 4 2 1 Sydite (F/56)
Faith Ede Enemy 0 1 1 3 Dynchia, Imperium (F/32)
Faith Ede has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 19 Spent the college years partying.
1 21 Dropped out of military academy.
2 21 Became a Citizen (Colonist).
2 24 A revolution, attack or other unusual event throws Arvid Fowler's life into chaos, forcing Arvid Fowler to leave the planet.
3 24 Failed to qualify for Thief (Rogue).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Arvid Fowler's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 26 Became a Agent (Corporate Agent).
4 27 Advanced training in a specialist field.
4 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 30 Continued as Agent (Corporate Agent).
5 34 Go undercover to investigate an enemy.
5 32 Arvid Fowler is rewarded for Arvid Fowler's diligence or cunning.
5 34 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
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